Insights and updates.

Everyone at Magnopus spends a lot of time exploring, tinkering, and forging. So when we find something useful, we like to share it if we can.

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Smarter Live Event Production Through The Use Of Digital Twins

Smarter live event production starts with smarter planning. Using OKO, our suite of digital twin tools, we orchestrated a groundbreaking cross-reality concert in Times Square—without a single live rehearsal. From previsualizing stage layouts to synchronizing 48 independent screens, OKO streamlined every aspect of production, enabling real-time collaboration and seamless execution. Read how our technology is transforming live events.

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Meet the Magnopians: Jo Murayama

Meet Jo Murayama, a visual artist at Magnopus. Learn how his journey from creating YouTube videos in junior high to becoming a VFX artist and filmmaker led him to craft immersive visual experiences at Magnopus. With a background in compositing, narrative filmmaking, and a love for blending art with technology, Jo brings bold ideas to life while drawing inspiration from his Japanese roots and Los Angeles upbringing.

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Meet the Magnopians: Sarah Hudson-Semple

Meet Sarah Hudson-Semple, a lead artist at Magnopus. Learn more about her journey from studying sculpture in Florence to leading virtual production projects, mentoring artists, and creating groundbreaking immersive experiences that blend art and technology.

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Siân Adeoye Siân Adeoye

Keeping Curious: Why R&D and Hackathons Matter

Siân Adeoye, Product Manager, explores how dedicated R&D time and annual hackathons fuel innovation at Magnopus. By giving engineers space to experiment and collaborate, these initiatives drive creativity and meaningful advancements in OKO and the Connected Spaces Platform.

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Meet The Magnopians: Jon Raftery

We sat down with Jon Raftery, one of our lead engineers who’s recently joined us to find out why he took a leap from the AAA games industry to escape “more of the same”.

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Alessio Regalbuto Alessio Regalbuto

Building Cross Platform, Cross Reality, Social Experiences Using XR

This article highlights key insights from MetroXRAINE 2024, featuring our Connected Spaces Platform (CSP), which empowers developers to create interoperable multiplayer XR experiences. Discover how XR blends physical and digital worlds, enabling real-time collaboration, innovative prototypes, and groundbreaking projects like Expo 2020 Dubai.

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Meet the Magnopians: Eugenia Chung

This week, we chat with Eugenia Chung, a producer at Magnopus leading innovative projects like Fortnite Concert experiences. She shares insights on her role in creating groundbreaking digital stories, her passion for storytelling, and how she strives to make a cultural impact through immersive technology.

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Blending Pop Culture and Virtual Reality: Crafting Immersive Experiences in Meta Horizon

Drawing from our work on The Office World, this article explores how integrating beloved cultural references creates immersive, emotionally resonant virtual spaces. Learn how developers can balance accessibility and depth, craft interactive and replayable environments, and collaborate with IP owners to deliver authentic, engaging experiences that keep players coming back for more.

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Meet the Magnopians: Sian Adeoye

We sit down with Siân Adeoye, Product Manager at Magnopus, who tells us how her career path shifted from insurance to tech, fueled by a passion for creative problem-solving. Plus, she reveals her go-to karaoke anthem after a voice-losing performance in Japan!

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External External

AJ Sciutto speaks to Meta about the creation of Alo Moves XR

To celebrate the launch, Director of Virtual Production AJ Sciutto spoke with the Meta Quest blog team about the entire process of creating the experience, from how the partnership came about to lessons learnt, and shares why immersive experiences are the future of fitness.

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Jesse Warfield Jesse Warfield

Designing Alo Moves XR

In this article, Jesse Warfield, Creative Director at Magnopus, explores how Alo Moves XR revolutionizes fitness and mindfulness with immersive technology.

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Meet the Magnopians: Roo MacNeill

We sit down with Roo MacNeill, Lead Artist at Magnopus, who shares how his passion for creativity began with a trial CD of Lightwave and evolved into a career in real-time projects. He tells us about the importance of team dynamics, embracing challenges, and how photography keeps his creativity alive. Plus, he reveals his unique survival strategy for a zombie apocalypse—winning over the undead with gourmet meals!

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Dan Taylor Dan Taylor

The music is the gameplay

Bringing Metallica to Fortnite, we fused stunning visuals with immersive gameplay to create a rock concert that players could actually play. Every beat of the music was synced to in-game action, making players feel like they were part of the performance. By balancing interactivity with simplicity, we ensured an epic, rhythm-driven experience that kept players fully engaged while rocking out with Metallica.

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Meet the Magnopians: Tunde Glover

We catch up with Tunde Glover, Lead Artist at Magnopus, to learn more about his pivot to XR after 20 years in the game industry and how if you ‘try hard, all the time’, you’ll get far in life!

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