Insights and updates.
Everyone at Magnopus spends a lot of time exploring, tinkering, and forging. So when we find something useful, we like to share it if we can.
Featured
Building Cross Platform, Cross Reality, Social Experiences Using XR
This article highlights key insights from MetroXRAINE 2024, featuring our Connected Spaces Platform (CSP), which empowers developers to create interoperable multiplayer XR experiences. Discover how XR blends physical and digital worlds, enabling real-time collaboration, innovative prototypes, and groundbreaking projects like Expo 2020 Dubai.
Meet the Magnopians: Eugenia Chung
This week, we chat with Eugenia Chung, a producer at Magnopus leading innovative projects like Fortnite Concert experiences. She shares insights on her role in creating groundbreaking digital stories, her passion for storytelling, and how she strives to make a cultural impact through immersive technology.
Blending Pop Culture and Virtual Reality: Crafting Immersive Experiences in Meta Horizon
Drawing from our work on The Office World, this article explores how integrating beloved cultural references creates immersive, emotionally resonant virtual spaces. Learn how developers can balance accessibility and depth, craft interactive and replayable environments, and collaborate with IP owners to deliver authentic, engaging experiences that keep players coming back for more.
Meet the Magnopians: Sian Adeoye
We sit down with Siân Adeoye, Product Manager at Magnopus, who tells us how her career path shifted from insurance to tech, fueled by a passion for creative problem-solving. Plus, she reveals her go-to karaoke anthem after a voice-losing performance in Japan!
Behind the Scenes of Karol G’s Concert in Fortnite: Combining Creativity and Technical Innovation
We sit down with some of the team to learn about the making of Karol G MSB Fortnite.
AJ Sciutto speaks to Meta about the creation of Alo Moves XR
To celebrate the launch, Director of Virtual Production AJ Sciutto spoke with the Meta Quest blog team about the entire process of creating the experience, from how the partnership came about to lessons learnt, and shares why immersive experiences are the future of fitness.
From pages to spaces: the internet's evolution and a new era of interoperability
In this article, Director of Technology Sam Birley, delves into the evolution of the internet and how Magnopus’ Connected Spaces Platform (CSP) and OKO are shaping its future.
Designing Alo Moves XR
In this article, Jesse Warfield, Creative Director at Magnopus, explores how Alo Moves XR revolutionizes fitness and mindfulness with immersive technology.
Meet the Magnopians: Roo MacNeill
We sit down with Roo MacNeill, Lead Artist at Magnopus, who shares how his passion for creativity began with a trial CD of Lightwave and evolved into a career in real-time projects. He tells us about the importance of team dynamics, embracing challenges, and how photography keeps his creativity alive. Plus, he reveals his unique survival strategy for a zombie apocalypse—winning over the undead with gourmet meals!
Ben Grossmann, Magnopus CEO, speaks to A16Z Games on how video game tech is powering a revolution in Hollywood.
From the Mandalorian to Fallout, video game tech is powering a revolution in Hollywood. Oscar-winning visual effects supervisor Ben Grossmann and Magnopus CEO tells A16Z Games how.
The music is the gameplay
Bringing Metallica to Fortnite, we fused stunning visuals with immersive gameplay to create a rock concert that players could actually play. Every beat of the music was synced to in-game action, making players feel like they were part of the performance. By balancing interactivity with simplicity, we ensured an epic, rhythm-driven experience that kept players fully engaged while rocking out with Metallica.
Meet the Magnopians: Tunde Glover
We catch up with Tunde Glover, Lead Artist at Magnopus, to learn more about his pivot to XR after 20 years in the game industry and how if you ‘try hard, all the time’, you’ll get far in life!
How a Virtual Art Department (VAD) contributed to the Fallout TV show
Discover how we put together a Virtual Art Department (VAD) for Amazon Prime Video’s Fallout series and seamlessly integrated the virtual and physical elements to maintain the show’s unique visual style.
Director of Virtual Production, AJ Sciutto, speaks to Women's Wear Daily about the groundbreaking development of Alo Moves XR.
AJ Sciutto speaks to Women’s Wear Daily to uncover how we leveraged cutting-edge MR technology to create a truly immersive wellness experience.
Meet the Magnopians: Daksh Sahni
We catch up with Senior Product Manager, Daksh Sahni, to hear more about his role in the Product team, how cultivating relationships with colleagues can have a lasting impact, and why human connection is so important.
How we wrote a GPU-based Gaussian Splats viewer in Unreal with Niagara
Our journey of writing a fully functional Gaussian Splat viewer for Unreal Engine 5, starting right from the ground up.
Meet the Magnopians: Chris Kinch
Chris Kinch is a Junior Artist at Magnopus, and has recently celebrated his 1 year anniversary at the company. We caught up with him to discover what attracted him to Magnopus in the first place, and hear more about his pivot from Psychology to Art.
Ben Grossmann speaks to fxguide about how LED volumes were used as a storytelling device in ‘Fallout’.
Learn more about the virtual production techniques that brought Fallout to life at fxguide.
Sharing models and custom nodes in ComfyUI
Here at Magnopus, as we’ve begun to use ComfyUI, we needed a way to share models and custom nodes among project team members. We wanted to save storage space and speed up ComfyUI onboarding by configuring resources once in a shared location, and here’s how we did it.
Meet The Magnopians: Ian Villamor
We managed to sit down with Ian Villamor, Senior Cultural Ambassador at Magnopus, in between him hosting clients at the office, to chat to him about his career, the qualities needed to do his job, and his dream dinner party guests!