INSIGHTS & UPDATES

Everyone at Magnopus spends a lot of time exploring, tinkering, and forging.
So when we find something useful, we like to share it if we can.

FEATURED

Jon Raftery Jon Raftery

Bridging AI and Unreal Engine: Introducing the OKO MCP tools plugin

In this article, lead engineer Jon Raftery introduces the OKO MCP Tools plugin, designed to bridge the gap between LLMs, spatial pipelines, and real-time worldbuilding. Learn how it empowers AI assistants to handle space management, entity creation, and cloud asset uploads directly inside Unreal Engine.

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Kevin Mullican Kevin Mullican

Beyond speed: Building generative AI for the way creators actually work

Want one canvas and total control over your generative pipeline? VP of Technology Kevin Mullican shares how OKO + Nodey uses real 3D spatial data to direct generative AI – delivering scene consistency, production-ready accuracy, and full enterprise security and governance.

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Meet the Magnopians: Dana Dispenza

Meet Dana Dispenza, Director of Design at Magnopus US. From blowing things up on Hollywood film sets to shaping interactive worlds for Disney, PlayStation, and Fortnite, Dana’s 30-year career bridges physical effects and digital design. Learn why he believes design isn't just about having great ideas and how he became California’s youngest-ever licensed pyrotechnician!

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Sam Birley Sam Birley

Gaussian splats part 3: There’s always a bigger scene

Continuing our Gaussian splatting development series, Director of Technology Sam Birley breaks down how we bypassed GPU Scene instance caps, implemented PlayCanvas Streamed SOG LODs, and managed GPU memory budgets for production-ready photogrammetry… bringing us to a point where the renderer has finally earned the word ‘unlimited’. Maybe.

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Meet the Magnopians: Natalie White

Meet Natalie White, HR Director at Magnopus UK, who keeps the workplace human-first through strategic support, deep employment law expertise, and a great sense of humor. When she’s not solving problems like an escape room, you can find her diving into books of all genres, listening to Olivia Rodrigo, or cheering on Formula 1!

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Meet the Magnopians: Dean Rickards

Meet Dean Rickards, our UK IT Lead. From keeping IT operations running smoothly to scaling South Africa’s tallest peak, Dean blends technical expertise with a drive for taking on big challenges. Learn about his 16,000+ hour passion for gaming, why he views setbacks as the best conversation starters, and how he’s broken his legs more times than he actually has them!

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Meet the Magnopians: Melanie Zarzur

Meet Melanie Zarzur, a Product Manager wearing many hats across our product suite and studio projects. When she’s not turning project challenges into valuable lessons, you can find her running, cycling, studying French, or identifying constellations under the stars!

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Meet the Magnopians: Gabe Blake

Meet Gabe Blake, a Producer helping our teams bring big ideas to life. When he’s not clearing project roadblocks, you can find him lost in a fantasy novel, listening to Jack Johnson, or crushing it at karaoke!

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Magnopus Magnopus

Making a music video on a massive screen in record time

Go behind the scenes of our high-octane music video for Google Cloud Next. Discover how a hybrid human-AI workflow powered by Nodey – our unified workspace for generative media – enabled our artists to turn weeks of production into days without ever losing directorial control.

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Meet the Magnopians: Ellen Gordon

Meet Ellen Gordon, a Technical Program Manager at Magnopus. Ellen is the glue that keeps our technical goals on track. When she’s not unblocking workflows, you’ll find her lost in a fiction novel, trying a new recipe, or planning her next holiday! Read the full Q&A to find out the gift that changed Ellen’s perspective on communication.

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Sam Birley Sam Birley

How I ended up rendering unlimited Gaussian splats in Unreal

In this article, Director of Technology Sam Birley documents his journey to building a lightning-fast Gaussian splat renderer for the OKO Unreal plugin. Discover how a custom instanced-rendering approach can help you handle massive datasets without hitting artificial ceilings. If you're ready to render an unbounded number of splats, this is the article for you!

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Meet the Magnopians: Ben Cornaglia

Meet Ben Cornaglia, a Lead Technical Designer at Magnopus. Ben specializes in turning creative "what ifs" into technical reality. Discover his blueprint for creating your own opportunities through genuine connection, why he treats every setback as a level-up, and why his dream superpower is the ability to fly!

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Meet the Magnopians: Daniel Murdolo

Meet Daniel Murdolo, a lead engineer at Magnopus. From graphic design roots to leading the OKO Web team, Dan blends creativity with technical precision. Discover how he tackles setbacks, his "cliché" love for side projects, and the night he spent filming a paranormal documentary in a shutdown jail.

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Meet the Magnopians: Amy Poyner

Meet Amy Poyner, one of the QA managers at Magnopus. Whether she’s overseeing complex projects or coaching field hockey, Amy’s focus is always on supporting the team. Dive into our latest Q&A to learn about her journey from the Fire Service to Magnopus, her competitive streak on the pitch, and her surprising connection to a Strictly star!

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Liesbet Segaert Liesbet Segaert

Mastering fog: four levels of fog in Unreal

Fog is both a technical and artistic challenge – when done right, it can make a scene look more polished, but when done wrong, it can visually undo all your hard work. This practical guide from lighting specialist Liesbet breaks down four fog techniques to help you take your scenes to the next level.


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