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OKO

The cross-reality, cross-device platform for creating and operating Connected Spaces.

What is OKO?

OKO is a suite of interoperable apps, built leveraging the Connected Spaces Platform (CSP) and integrated with our Cloud Services. We think it’s best described as a spatial web ecosystem and anyone can create an account for free.

The apps are interactive, persistent, and connected; synchronized across realities. Due to CSP's core focus on interoperability, they communicate seamlessly with one another, despite being built in different engines, tech stacks, and languages. Three are publicly available (but we have more in private beta!)…

  • A Web browser-based app that leverages CSP's TypeScript API, providing users a frictionless way to access or even build their own spaces on any device, anytime, anywhere.

  • An Unreal Engine plugin built on top of CSP's C++ API. This allows experienced Unreal users to create best-in-class content with the tools and workflows they're already familiar with, and easily sync that content into OKO spaces.

  • A Unity-based iOS app for capturing reality and supporting co-presence through AR.

Third Party Integrations.

From pages to spaces: the internet’s evolution and a new era of interoperability.

Check out this article in which Director of Technology, Sam Birley, delves into the evolution of the internet and how our Connected Spaces Platform and OKO are shaping its future.

“OKO is not a game engine like Unreal or Unity. It’s not a DCC tool like Blender or Maya. It’s not an open-source editor like Godot or even an asset sharing platform like Fab. OKO is a suite of entirely interoperable apps that enable creators to build things like digital twins, virtual production scouting, and cross-reality events.”