Insights and updates.
Everyone at Magnopus spends a lot of time exploring, tinkering, and forging. So when we find something useful, we like to share it if we can.
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Meet the Magnopians: Daksh Sahni
We catch up with Senior Product Manager, Daksh Sahni, to hear more about his role in the Product team, how cultivating relationships with colleagues can have a lasting impact, and why human connection is so important.
How we wrote a GPU-based Gaussian Splats viewer in Unreal with Niagara
Our journey of writing a fully functional Gaussian Splat viewer for Unreal Engine 5, starting right from the ground up.
Meet the Magnopians: Chris Kinch
Chris Kinch is a Junior Artist at Magnopus, and has recently celebrated his 1 year anniversary at the company. We caught up with him to discover what attracted him to Magnopus in the first place, and hear more about his pivot from Psychology to Art.
Ben Grossmann speaks to fxguide about how LED volumes were used as a storytelling device in ‘Fallout’.
Learn more about the virtual production techniques that brought Fallout to life at fxguide.
Sharing models and custom nodes in ComfyUI
Here at Magnopus, as we’ve begun to use ComfyUI, we needed a way to share models and custom nodes among project team members. We wanted to save storage space and speed up ComfyUI onboarding by configuring resources once in a shared location, and here’s how we did it.
Meet The Magnopians: Ian Villamor
We managed to sit down with Ian Villamor, Senior Cultural Ambassador at Magnopus, in between him hosting clients at the office, to chat to him about his career, the qualities needed to do his job, and his dream dinner party guests!
An approach to automatic object placement in mixed reality for more tailored experiences
Explore how we built a procedural spawning system from the ground up that allows virtual objects to be seamlessly integrated with a physical room, for tailored mixed reality gameplay experiences.
Trilinear Point Splatting (TRIPS) and its advantages over Gaussian Splatting and ADOP
In this article we will have a look at “TRIPS”, or “Trilinear Point Splatting”, a new technique in the radiance fields realm that could represent the next step of visual fidelity for real-time rendered digital twins.
It’s not all just “AI”
Apps like ChatGPT and Midjourney have brought artificial intelligence into the limelight, but understanding this field involves more than just buzzwords. In this article, we’ll delve into the nuances of machine learning, neural networks, and more to shed light on how these concepts and tools interconnect.
Meet the Magnopians: Blair McLaughlin
This month we sit down with Blair McLaughlin, Project Manager at Magnopus, to discover what it takes to be a good PM, the most important lesson she’s learnt in her career, and how she accidentally landed a job at Disney!
2023 immersive industry recap: Meta Quest 3, Apple Vision Pro, and a year of innovation and collaboration
2023 was a transformative year that saw ‘spatial’ emerge as our word du jour; the groundbreaking launch of UEFN; and the long-awaited entry of Apple into the immersive industry. So here’s a quick recap of all the significant moments from the last year, as well as some things we’re proud of.
A decade of people doing great work together!
A note from Ben Grossmann, CEO, to celebrate Magnopus’ 10-year anniversary.
The rise of 3D Gaussian Splatting: what is it and how is it changing the immersive media industry?
Explore the depth and potential of 3D Gaussian Splatting, and discover how this emerging technology is impacting the immersive media industry
How we render extremely large point clouds
Explore state-of-the-art point cloud rendering techniques and show how we built our custom compute-based render pipeline.
Meet The Magnopians: Ashley Bravo
This month’s Meet The Magnopians features Senior Producer Ashley Bravo, who tells us about the essential skills needed to be a producer, what attracted her to Magnopus, and the job she’d be doing in an alternate universe.
Designing level blockouts for mixed reality experiences
#Blocktober is a month-long celebration of level design in video games. Designers share early blockouts of their work and deliver a peek into how games evolve from concept to final product. In this article, Senior Designer George Nerkowski approaches the topic through the lens of a Mixed Reality (MR) experience.
Connected Spaces: what are they and how are they shaping the spatial internet?
Connected Spaces merge the physical and digital worlds to create a better human experience. They are the building blocks of the 3D spatial internet. Learn more about what connected spaces are, and how they can be used.
Meet the Magnopians: Pam Peterson
In this instalment of Meet The Magnopians, we sit down with Pam Peterson, Program Manager at Magnopus. We learn all about Pam’s journey in the industry, her favourite project that she’s worked on so far, and also hear the three qualities she thinks are essential for anyone in her job role.
The future of visual storytelling: exploring virtual production
I sat down with AJ, our Director of Virtual Production to get the latest on the technology. We delved into the fundamentals of virtual production, how newcomers can dive into this evolving field, and the promising future it holds.
We’re now an Unreal Engine Service Partner!
Over the years, Magnopus has worked hand-in-hand with the Epic team, using their tools and even helping them build more to empower creators and developers. Now, we’re proud to have been named an Unreal Engine Service Partner by Epic Games.