Mission: ISS:
Immersive VR Experience
Overview
Brand
NASA
Client
Meta
Technology
Virtual Reality
Platform
Oculus / Meta VR Headset
Industry
Education Entertainment
Release Date
March 2017
Awards
Emmy Nominated
VR Awards
Every person on the planet, young and old alike, has wondered about our place in the universe.
The idea of space creates a deep yearning for answers and experiences in all of us, and it serves as a common, unifying thread for humanity. Mission: ISS helps people connect with that curiosity firsthand.
“Mission: ISS is an impressively detailed view of life in zero gravity”
-Paul James, Road to VR
Removing the barriers to exploration
NASA’s goal was simple: bring the magic of space travel to everyone. Virtual Reality is uniquely suited for transporting users to environments that are otherwise too dangerous or expensive to reach. With that in mind, Mission: ISS was designed to dissolve those barriers, allowing anyone with a headset to finally experience the reality of life in orbit.
Built from authentic NASA models and refined by the first-hand accounts of astronauts, the experience recreates the International Space Station in painstaking detail. Rather than just observing, users are invited to master the station: you can learn to navigate in zero-gravity, dock incoming capsules, and even step outside for a cinematic spacewalk.
To ground the experience in reality, real astronauts appear via instructional video clips, guiding users through authentic STEM-based experiments and missions. Because the environment is fully immersive, it achieves a genuine sense of weightlessness—a sensation our astronaut advisors recognized immediately. In fact, more than one remarked that putting on the headset felt exactly like making a return trip.
Over five million virtual astronauts
Since its 2017 release, Mission: ISS has transported nearly five million virtual astronauts on an unforgettable journey.
The experience is a non-profit initiative. It’s freely available on both the Meta Quest store and Steam. It’s been demonstrated at science exhibits, international conferences, fairs, and exhibitions across North America and Europe to wide acclaim.
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Oculus
Product Manager, Amaresh Kollipara
Producer, Kevin Field
Developer Strategist, Isabel Tewes
Associate Producer, Dorian Dargan
VP And General Manager, Laird Malamed
Head Of Experiences, Colum Slevin
Executive Producer, Yelena Rachitsky
Project Manager, Kat Bachert
Production Coordinator, Christina Tanouve
Audio Director, Tom Bible
Senior Sound Designer, Paul Stoughton
Communications, Andrea Schubert
Legal, Tyler Mah
Legal, Shelly Mcgee
QA Engineering Manager, Danny Oleson
Senior QA Analyst, Jeremy Powers
QA Analyst, Scott Smith
Special Thanks
Commercial Space Consultant, David Knight
Composer (Additional Material), Scott Dugdale
Video And Image Content Provided Courtesy Of NASA
Additional Video And Image Content Provided Courtesy Of ESA
Docking Video By Chris Hadfield © Canadian Space Agency, 2014
Oculus, Oculus Touch, The Oculus Logo, Mission: ISS, And The Mission: ISS Logo Are Trademarks Of Oculus VR, LLC
Copyright © 2017 Oculus VR, LLC. All Rights Reserved
Full Credits
Magnopus
VR Director, Ben Grossmann
VR Producers
Daisy Leak
Adrian Sciutto
Lead Software Engineer, David Swift
Lead Mobile Engineer, David Barilla
CG Supervisor, Derek Blume
3D Real-Time Supervisor, Luke Schloemer
Lead Animator, Kalan Ray
Lead Environment Artist, Sung Wook Jang
Art Director, Alex Nice
Executive Producer, Magdalena Wolf
Production Coordinator, Kelsey Wong
VR Tech Supervisor, Lap Luu
System Administrator, Caio Andrade
Production Assistant, Sabrine Allen
Software Engineers
Chris Chavira
Bobby Speck
Zo Douglass
Sally Slade
Digital Artists
John Enney
Xavier Gonzalez
Yong Park
Emerick Tackett
Brian Magno
Sam Knudson
Eduardo Borrego
Elaine Ho
Marcos Shih
UI/UX Designers
Jenny Yoon
Claire Savage
Haezeline Go
Teresa Fitzgerald
Quality Assurance
Grant Marzette
Andre Gusmâo
Jon Querido
Formosa Interactive
Vice President, Creative Services, Paul Lipson
Senior Sound Supervisor, Kristoffer Larson
Manager, Production Finance & Operations, Janet Rankin
Sound Design And Integration, Alex Johnson
Sound Designer, Michael Finley
VO Services
Mission Control, Sean Chiplock
Voice of ISS, Larissa Gallagher
Casting Director, Jamie Mortellard
Editorial Supervisor, Daniel P. Francis
Editorial Manager, Duncan Brown
Senior Project Manager, Erica Mehallo
Quality Assurance, Chad Bedell
Composer, Laura Karpman
Engineer, David Natale
Engineer, Tyrone Forte
Editor, Paul Fonarev
Editor, Garrett Montgomery
Editor, Bob Rankin
Editor, Brett Rothfeld
Production Assistant, Julian Nicholson
Production Assistant, Angela Muscariello
Mobile VR Port
Turn Me Up Games
Executive Producer, Scott Cromie
Producer, Bert Jennings
Audio Director, Evan Glesener
Art Director, Michael Coronado III
Betashapers LTD
Producer, Alexey Menshikov
Project Manager, Bogdan Repekh
Software Engineers
Serguei Ivantsov
Anatoly Kondratyuk
Vitaly "Madmax" Maximov
Anton Masnyi
Digital Artists
Ilia Lukianov
Michael Korshunov
Alexander Kravchuk
Yuri Kholodilov
Additional 3D Artwork
Red Dot Studio
Kirill Tischenko
Andriy Tishenko