Mission: ISS:
Immersive VR Experience

Overview

Brand
NASA

Client
Meta

Technology
Virtual Reality

Platform
Oculus / Meta VR Headset

Industry
Education Entertainment

Release Date
March 2017

Awards
Emmy Nominated
VR Awards

Every person on the planet, young and old alike, has wondered about our place in the universe.

The idea of space creates a deep yearning for answers and experiences in all of us, and it serves as a common, unifying thread for humanity. Mission: ISS helps people connect with that curiosity firsthand.

Mission: ISS is an impressively detailed view of life in zero gravity”

-Paul James, Road to VR

Removing the barriers to exploration

NASA’s goal was simple: bring the magic of space travel to everyone. Virtual Reality is uniquely suited for transporting users to environments that are otherwise too dangerous or expensive to reach. With that in mind, Mission: ISS was designed to dissolve those barriers, allowing anyone with a headset to finally experience the reality of life in orbit.

Built from authentic NASA models and refined by the first-hand accounts of astronauts, the experience recreates the International Space Station in painstaking detail. Rather than just observing, users are invited to master the station: you can learn to navigate in zero-gravity, dock incoming capsules, and even step outside for a cinematic spacewalk.

To ground the experience in reality, real astronauts appear via instructional video clips, guiding users through authentic STEM-based experiments and missions. Because the environment is fully immersive, it achieves a genuine sense of weightlessness—a sensation our astronaut advisors recognized immediately. In fact, more than one remarked that putting on the headset felt exactly like making a return trip.

Over five million virtual astronauts

Since its 2017 release, Mission: ISS has transported nearly five million virtual astronauts on an unforgettable journey.

The experience is a non-profit initiative. It’s freely available on both the Meta Quest store and Steam. It’s been demonstrated at science exhibits, international conferences, fairs, and exhibitions across North America and Europe to wide acclaim.

Let’s build tomorrow, today.

Ready to unite the physical and digital in new ways? We’re here to turn your vision into a reality.

Oculus

Product Manager, Amaresh Kollipara

Producer, Kevin Field

Developer Strategist, Isabel Tewes

Associate Producer, Dorian Dargan

VP And General Manager, Laird Malamed

Head Of Experiences, Colum Slevin

Executive Producer, Yelena Rachitsky

Project Manager, Kat Bachert

Production Coordinator, Christina Tanouve

Audio Director, Tom Bible

Senior Sound Designer, Paul Stoughton

Communications, Andrea Schubert

Legal, Tyler Mah

Legal, Shelly Mcgee

QA Engineering Manager, Danny Oleson

Senior QA Analyst, Jeremy Powers

QA Analyst, Scott Smith

Special Thanks

Commercial Space Consultant, David Knight

Composer (Additional Material), Scott Dugdale

Video And Image Content Provided Courtesy Of NASA

Additional Video And Image Content Provided Courtesy Of ESA

Docking Video By Chris Hadfield © Canadian Space Agency, 2014

Oculus, Oculus Touch, The Oculus Logo, Mission: ISS, And The Mission: ISS Logo Are Trademarks Of Oculus VR, LLC

Copyright © 2017 Oculus VR, LLC. All Rights Reserved

Full Credits

Magnopus

VR Director, Ben Grossmann

VR Producers

Daisy Leak

Adrian Sciutto

Lead Software Engineer, David Swift

Lead Mobile Engineer, David Barilla

CG Supervisor, Derek Blume

3D Real-Time Supervisor, Luke Schloemer

Lead Animator, Kalan Ray

Lead Environment Artist, Sung Wook Jang

Art Director, Alex Nice

Executive Producer, Magdalena Wolf

Production Coordinator, Kelsey Wong

VR Tech Supervisor, Lap Luu

System Administrator, Caio Andrade

Production Assistant, Sabrine Allen

Software Engineers

Chris Chavira

Bobby Speck

Zo Douglass

Sally Slade

Digital Artists

John Enney

Xavier Gonzalez

Yong Park

Emerick Tackett

Brian Magno

Sam Knudson

Eduardo Borrego

Elaine Ho

Marcos Shih

UI/UX Designers

Jenny Yoon

Claire Savage

Haezeline Go

Teresa Fitzgerald

Quality Assurance

Grant Marzette

Andre Gusmâo

Jon Querido

Formosa Interactive

Vice President, Creative Services, Paul Lipson

Senior Sound Supervisor, Kristoffer Larson

Manager, Production Finance & Operations, Janet Rankin

Sound Design And Integration, Alex Johnson

Sound Designer, Michael Finley

VO Services

Mission Control, Sean Chiplock

Voice of ISS, Larissa Gallagher

Casting Director, Jamie Mortellard

Editorial Supervisor, Daniel P. Francis

Editorial Manager, Duncan Brown

Senior Project Manager, Erica Mehallo

Quality Assurance, Chad Bedell

Composer, Laura Karpman

Engineer, David Natale

Engineer, Tyrone Forte

Editor, Paul Fonarev

Editor, Garrett Montgomery

Editor, Bob Rankin

Editor, Brett Rothfeld

Production Assistant, Julian Nicholson

Production Assistant, Angela Muscariello

Mobile VR Port

Turn Me Up Games

Executive Producer, Scott Cromie

Producer, Bert Jennings

Audio Director, Evan Glesener

Art Director, Michael Coronado III

Betashapers LTD

Producer, Alexey Menshikov

Project Manager, Bogdan Repekh

Software Engineers

Serguei Ivantsov

Anatoly Kondratyuk

Vitaly "Madmax" Maximov

Anton Masnyi

Digital Artists

Ilia Lukianov

Michael Korshunov

Alexander Kravchuk

Yuri Kholodilov

Additional 3D Artwork

Red Dot Studio

Kirill Tischenko

Andriy Tishenko

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