Mission: ISS:
Immersive VR Experience
Overview
Brand
NASA
Client
Meta
Technology
Virtual Reality
Platform
Oculus / Meta VR Headset
Industry
Education Entertainment
Release Date
March 2017
Awards
Television Academy
VR Awards
Introduction
Every person on the planet, young and old alike, has wondered about our place in the universe.
The idea of space creates a deep yearning for answers and experiences in all of us, and it serves as a common, unifying thread for humanity. Mission: ISS promotes this commonality through thrilling immersion.
The VR experience features realistic and intuitive navigation, helpful advice from Mission Control, and compelling and visceral science-related content.
“Mission: ISS is an impressively detailed view of life in zero gravity”
-Paul James, Road to VR
The brief
NASA wanted to bring the magic of space travel to everyone.
The solution
Mission: ISS lets users explore the International Space Station in detail and understand what it’s like to be an astronaut in a way that’s never before been possible.
Based on NASA models, and honed with input from astronauts who have lived in space, Mission: ISS recreates the International Space Station in painstaking detail. Users can experience how to move and work in zero-gravity, use space tools, dock a space capsule, and take a spacewalk.
Real astronauts provide a sense of presence through instructional video clips. With strong STEM-related themes, anyone can take part in experiments and actual missions on the station.
Since the experience is fully immersive, users feel a sense of weightlessness that can only be felt in VR, similar to what astronauts feel... a fact that Mission: ISS’s astronaut advisors confirmed. (In fact, more than one said it was like making a return trip!)
The impact
VR experiences are ideal for taking users to places that are too dangerous or too expensive to go; with that in mind, Mission: ISS was made to remove those barriers—literally anyone with a VR headset can get a taste of space exploration.
Mission: ISS is a non-profit initiative. It is freely available on Meta’s Quest store and has been demonstrated at science exhibits, international conferences, fairs, and exhibitions across North America and Europe to wide acclaim.
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Oculus
Product Manager, Amaresh Kollipara
Producer, Kevin Field
Developer Strategist, Isabel Tewes
Associate Producer, Dorian Dargan
VP And General Manager, Laird Malamed
Head Of Experiences, Colum Slevin
Executive Producer, Yelena Rachitsky
Project Manager, Kat Bachert
Production Coordinator, Christina Tanouve
Audio Director, Tom Bible
Senior Sound Designer, Paul Stoughton
Communications, Andrea Schubert
Legal, Tyler Mah
Legal, Shelly Mcgee
QA Engineering Manager, Danny Oleson
Senior QA Analyst, Jeremy Powers
QA Analyst, Scott Smith
Special Thanks
Commercial Space Consultant, David Knight
Composer (Additional Material), Scott Dugdale
Video And Image Content Provided Courtesy Of NASA
Additional Video And Image Content Provided Courtesy Of ESA
Docking Video By Chris Hadfield © Canadian Space Agency, 2014
Oculus, Oculus Touch, The Oculus Logo, Mission: ISS, And The Mission: ISS Logo Are Trademarks Of Oculus VR, LLC
Copyright © 2017 Oculus VR, LLC. All Rights Reserved
Full Credits
Magnopus
VR Director, Ben Grossmann
VR Producers
Daisy Leak
Adrian Sciutto
Lead Software Engineer, David Swift
Lead Mobile Engineer, David Barilla
CG Supervisor, Derek Blume
3D Real-Time Supervisor, Luke Schloemer
Lead Animator, Kalan Ray
Lead Environment Artist, Sung Wook Jang
Art Director, Alex Nice
Executive Producer, Magdalena Wolf
Production Coordinator, Kelsey Wong
VR Tech Supervisor, Lap Luu
System Administrator, Caio Andrade
Production Assistant, Sabrine Allen
Software Engineers
Chris Chavira
Bobby Speck
Zo Douglass
Sally Slade
Digital Artists
John Enney
Xavier Gonzalez
Yong Park
Emerick Tackett
Brian Magno
Sam Knudson
Eduardo Borrego
Elaine Ho
Marcos Shih
UI/UX Designers
Jenny Yoon
Claire Savage
Haezeline Go
Teresa Fitzgerald
Quality Assurance
Grant Marzette
Andre Gusmâo
Jon Querido
Formosa Interactive
Vice President, Creative Services, Paul Lipson
Senior Sound Supervisor, Kristoffer Larson
Manager, Production Finance & Operations, Janet Rankin
Sound Design And Integration, Alex Johnson
Sound Designer, Michael Finley
VO Services
Mission Control, Sean Chiplock
Voice of ISS, Larissa Gallagher
Casting Director, Jamie Mortellard
Editorial Supervisor, Daniel P. Francis
Editorial Manager, Duncan Brown
Senior Project Manager, Erica Mehallo
Quality Assurance, Chad Bedell
Composer, Laura Karpman
Engineer, David Natale
Engineer, Tyrone Forte
Editor, Paul Fonarev
Editor, Garrett Montgomery
Editor, Bob Rankin
Editor, Brett Rothfeld
Production Assistant, Julian Nicholson
Production Assistant, Angela Muscariello
Mobile VR Port
Turn Me Up Games
Executive Producer, Scott Cromie
Producer, Bert Jennings
Audio Director, Evan Glesener
Art Director, Michael Coronado III
Betashapers LTD
Producer, Alexey Menshikov
Project Manager, Bogdan Repekh
Software Engineers
Serguei Ivantsov
Anatoly Kondratyuk
Vitaly "Madmax" Maximov
Anton Masnyi
Digital Artists
Ilia Lukianov
Michael Korshunov
Alexander Kravchuk
Yuri Kholodilov
Additional 3D Artwork
Red Dot Studio
Kirill Tischenko
Andriy Tishenko