Insights and updates.
Everyone at Magnopus spends a lot of time exploring, tinkering, and forging. So when we find something useful, we like to share it if we can.
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Sony announces next-gen PSVR 2 is coming to PS5
For the past few years, the immersive industry has been waiting to see if Sony would continue the development of its VR tech, PlayStation VR. That wait is seemingly over.
Will NFTs power the metaverse?
You might have heard the term Non Fungible Tokens (NFT) used a lot in the media recently. Although they've been around for many years interest in the space has rapidly increased after reports of multi-million-dollar sales of NFTs.
Innovation is bringing fans closer to the music
The music industry has embraced the impact of coronavirus restrictions, reinventing the way fans connect with their idols and music.
Will audiences go back to where they were pre-Covid?
Last year, as we went into lockdown, we were forced to consider different possibilities. As our physical experiences became anxious, remote digital experiences became a safe haven.
How to create a coiled cable shader in UE4
How to use UE4 to create a realistically springy coiled handset shader.
Is Snapchat taking us one step closer to the metaverse?
Since 2015, Snapchat has been an innovator in the augmented reality space. Now, millions are interacting with AR every day and moving towards a Metaverse.
Unreal Engine 5 and Nanite virtualized geometry
Ross Beardsall explores how new features of Unreal Engine 5 could impact workflows for content creators.
The rise of Virtual Production
Virtual Production makes filmmaking possible in the midst of the COVID-19 pandemic.
Code to live by — technical development philosophies of a successful studio
As individuals, we all have values, principles we live our lives by, whether conscious or subconscious. Sam Birley details the ones we go by at Magnopus UK
The metaverse, spatial computing and 5G
What is the Metaverse, and who are it’s major players?
Porting Mission:ISS from Oculus Rift to Gear VR
The challenges we faced when porting the Oculus Rift experience to Gear VR, and how we overcame them.