Overview
Brand
Meta
Technology
Virtual Reality
Hand Tracking
Platform
Meta Quest 2
Industry
Entertainment
Release Date
2019
Introduction
Elixir is a ground-breaking virtual reality experience designed to place magic and alchemy in the hands of a worldwide audience
The brief
Meta wanted a first-of-its-kind experience to showcase the hand-tracking technology being debuted on it’s Quest 2 model.
The solution
Elixir is a narrative virtual reality experience using integrated finger and hand tracking. We combined the sense of safety provided by the virtual medium - and the new sense of presence afforded by finger tracking - to draw the user in and allow users to cast spells, mix suspicious chemicals, and transform their fingers into unnatural things.
As the driving force behind the development of hand-tracking technology, Elixir perfectly replicates the user’s nuanced hand movements and renders them within the virtual world. No game controllers required. Players use their real fingers to poke a monster in the eye, rub a dragon’s belly, snuff out candle flames, and punch giant fireflies out of the sky.
A mystical sorceress provides guidance throughout the surreal experience of interviewing for a job in a magical laboratory. She asks the user to sign a “totally industry-standard” and “definitely legally binding” non-disclosure agreement to avoid being sued for, well, unexpected outcomes.
The sorceress’s commands introduce a series of unsafe situations which push to suspend any sense of self-preservation. As the danger increases, so does the magic. Users will light their own fingertips on fire, electrocute themselves, and develop warts that fly away and pop like bubbles. Experimenting further will ultimately transfigure their hands into 3-fingered robot claws, writhing tentacles, or molten demon mitts with armored cuticles.
The impact
Built to inspire the next generation of immersive storytellers, Elixir establishes a precedent for an elevated sense of presence in imaginary settings. The combination of nuanced hand-tracking and slight aversion pushes audiences further into their virtual selves than they’ve ever been. Elixir delivers a first-of-its-kind experience that was personally endorsed by Mark Zuckerberg and stormed booths during its public unveiling. The stampeding crowd inspired one developer to comment, “You got engineers to run. I’ve never seen that.”
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Full Credits
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Hand Tracking Technology
AR/VR Hand Tracking Team
Facebook Reality LabsIchha Arora - Executive Producer
Cristiano Ferreira - Oculus Developer Engineering
Additional Programming
Matthew Longest
Max Ouellet
Oculus QA
Majed Aryan
Kristoffer Duque
Adam Qwan
Jason Wang
Special Thanks
Lucas Ritting
Mark Silliman
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Source Sound
Tim Gedemer - Supervising Sound Editor
Francois LeFleur - Design / Implementation
Bryan Jerden - Sound Design
Jim Schaefer - Sound Design
Charles Deenen - Sound Design
Travis Prater - Dialogue Mastering
“Toys in the Attic”
Written by
Nick Phoenix and Thomas Bergersen
Courtesy of Extreme Music
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Kalan Ray - VR Director
Chuy Brambila - Project Manager
Emerick Tackett - Art Director
Michelle Shyr - Lead Engineer
Emily Van Belleghem - Design Lead
David Mazzocco - Engineer
Elizabeth Bolas - Quality Assurance
AJ Sciutto - Producer
Frank Capezzuto III - Concept Artist
Hemal Patel - Concept Artist
Kyle Garrett - Storyboard Artist
Devon Mathis - Environment Artist
Ralph Roma - 3D Artist
Kellie Brewart - 3D Artist
Travis Ngov - Character Artist
Sarah King - VFX Artist
Cosku Turhan - VFX Artist
Takki Thammawan - Rigger
Ralph Byrd - Rigger
Rey Chang - Animator
Ellen Montgomery - Animator
Colter Coates - Animator
Jenna Soong - Story Intern
Rebecca Johnson - Production Intern
Special thanks
Jody McAdams
Mari Long
Luke Schloemer
Derrick Canfield
Vini Lembi
Rittikorn Tangtronchit
Justin Dykhouse
Annie Hung
Alex Henning
Ben Grossmann
Lowam Eyasu as The Sorceress